By: CS2103AUG2017 Team T16-B1      Since: Sept 2017      Licence: MIT

1. Introduction

1.1. What is Ark?

Ark is a Command Line Interface software that helps delivery and shipping vendors manage their parcels and deliveries. Ark allows these delivery companies to track the parcels that they have to deliver to their customers, and empowers delivery vendors with simple end-to-end management of these deliveries. Ark also provides route optimization features to help vendors optimize their deliveries based on time or distance.

1.2. About this guide

The purpose of this developer guide is to help incoming developers, project managers and executives understand the high-level details of the Ark software and help them develop code in coherence with our guidelines. Such details include the Ark architecture and system, its components and the interaction between these components.

This guide contains information pertaining to issues such as:

  • Setting up the development environment for Ark.

  • Understanding the high-level components of Ark.

  • Understanding the various features and their implementations in Ark.

  • Adding documentation to document the changes you have made.

  • Running tests for the code in Ark.

  • Details on how to manage the Ark project using Version Control and Continuous Integration.

2. Setting up

2.1. Prerequisites

  1. JDK 1.8.0_60 or later

    Having any Java 8 version is not enough.
    This app will not work with earlier versions of Java 8.
  2. IntelliJ IDE

    IntelliJ by default has Gradle and JavaFx plugins installed.
    Do not disable them. If you have disabled them, go to File > Settings > Plugins to re-enable them.

2.2. Setting up the project in your computer

  1. Fork this repo, and clone the fork to your computer

  2. Open IntelliJ (if you are not in the welcome screen, click File > Close Project to close the existing project dialog first)

  3. Set up the correct JDK version for Gradle

    1. Click Configure > Project Defaults > Project Structure

    2. Click New…​ and find the directory of the JDK

  4. Click Import Project

  5. Locate the build.gradle file and select it. Click OK

  6. Click Open as Project

  7. Click OK to accept the default settings

  8. Open a console and run the command gradlew processResources (Mac/Linux: ./gradlew processResources). It should finish with the BUILD SUCCESSFUL message.
    This will generate all resources required by the application and tests.

2.3. Verifying the setup

  1. Run the seedu.address.MainApp and try a few commands

  2. Run the tests to ensure they all pass.

2.4. Configurations to do before writing code

2.4.1. Configuring the coding style

This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,

  1. Go to File > Settings…​ (Windows/Linux), or IntelliJ IDEA > Preferences…​ (macOS)

  2. Select Editor > Code Style > Java

  3. Click on the Imports tab to set the order

    • For Class count to use import with '*' and Names count to use static import with '*': Set to 999 to prevent IntelliJ from contracting the import statements

    • For Import Layout: The order is import static all other imports, import java.*, import javax.*, import org.*, import com.*, import all other imports. Add a <blank line> between each import

Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.

2.4.2. Updating documentation to match your fork

After forking the repo, links in the documentation will still point to the CS2103AUG2017-T16-B1/main repo. If you plan to develop this as a separate product (i.e. instead of contributing to the CS2103AUG2017-T16-B1/main) , you should replace the URL in the variable repoURL in DeveloperGuide.adoc and UserGuide.adoc with the URL of your fork.

2.4.3. Setting up CI

Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.

Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).

Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based)

2.4.4. Getting started with coding

When you are ready to start coding,

Before you start contributing to Ark, get some sense of the overall design by reading the Architecture section.

3. Design

3.1. Architecture

Architecture

Figure 3.1.1 : Architecture Diagram

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.

The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture.

Main has only one class called MainApp. It is responsible for,

  • At app launch: Initializes the components in the correct sequence, and connects them up with each other.

  • At shut down: Shuts down the components and invokes cleanup method where necessary.

Commons represents a collection of classes used by multiple other components. Two of those classes play important roles at the architecture level.

  • EventsCenter : This class (written using Google’s Event Bus library) is used by components to communicate with other components using events (i.e. a form of Event Driven design)

  • LogsCenter : Used by many classes to write log messages to the App’s log file.

The rest of the App consists of four components.

  • UI : The UI of the App.

  • Logic : The command executor.

  • Model : Holds the data of the App in-memory.

  • Storage : Reads data from, and writes data to, the hard disk.

Each of the four components

  • Defines its API in an interface with the same name as the Component.

  • Exposes its functionality using a {Component Name}Manager class.

For example, the Logic component (see the class diagram given below) defines it’s API in the Logic.java interface and exposes its functionality using the LogicManager.java class.

LogicClassDiagram

Figure 3.1.2 : Class Diagram of the Logic Component

Events-Driven nature of the design

The Sequence Diagram below shows how the components interact for the scenario where the user issues the command delete 1.

SDforDeletePerson

Figure 3.1.3a : Component interactions for delete 1 command (part 1)

Note how the Model simply raises a AddressBookChangedEvent when the address book data are changed, instead of asking the Storage to save the updates to the hard disk.

The diagram below shows how the EventsCenter reacts to that event, which eventually results in the updates being saved to the hard disk and the status bar of the UI being updated to reflect the 'Last Updated' time.

SDforDeletePersonEventHandling

Figure 3.1.3b : Component interactions for delete 1 command (part 2)

Note how the event is propagated through the EventsCenter to the Storage and UI without Model having to be coupled to either of them. This is an example of how this Event Driven approach helps us reduce direct coupling between components.

The sections below give more details of each component.

3.2. UI component

UiClassDiagram

Figure 3.2.1 : Structure of the UI Component

API : Ui.java

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, ParcelListPanel, StatusBarFooter, BrowserPanel etc. All these, including the MainWindow, inherit from the abstract UiPart class.

The UI component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • Executes user commands using the Logic component.

  • Binds itself to some data in the Model so that the UI can auto-update when data in the Model change.

  • Responds to events raised from various parts of the App and updates the UI accordingly.

3.3. Logic component

LogicClassDiagram

Figure 3.3.1 : Structure of the Logic Component

LogicCommandClassDiagram

Figure 3.3.2 : Structure of Commands in the Logic Component. This diagram shows finer details concerning XYZCommand and Command in Figure 3.3.1

API : Logic.java

  1. Logic uses the AddressBookParser class to parse the user command.

  2. This results in a Command object which is executed by the LogicManager.

  3. The command execution can affect the Model (e.g. adding a parcel) and/or raise events.

  4. The result of the command execution is encapsulated as a CommandResult object which is passed back to the Ui.

Given below is the Sequence Diagram for interactions within the Logic component for the execute("delete 1") API call.

DeleteParcelSdForLogic

Figure 3.3.3 : Interactions Inside the Logic Component for the delete 1 Command

3.4. Model component

ModelClassDiagram

Figure 3.4.1 : Structure of the Model Component

API : Model.java

The Model,

  • stores a UserPref object that represents the user’s preferences.

  • stores the data from interactions with AddressBook.

  • exposes an unmodifiable ObservableList<ReadOnlyParcel> that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.

  • does not depend on any of the other three components.

3.5. Storage component

StorageClassDiagram

Figure 3.5.1 : Structure of the Storage Component

API : Storage.java

The Storage component,

  • can save UserPref objects in json format and read it back.

  • can save the Address Book data in xml format and read it back.

3.6. Common classes

Classes used by multiple components are in the seedu.addressbook.commons package.

4. Implementation

This section describes some noteworthy details on how certain features are implemented.

4.1. Undo/Redo mechanism

The undo/redo mechanism is facilitated by an UndoRedoStack, which resides inside LogicManager. It supports undoing and redoing of commands that modifies the state of address book (e.g. add, edit). Such commands will inherit from UndoableCommand.

UndoRedoStack only deals with UndoableCommands. Commands that cannot be undone will inherit from Command instead. The following diagram shows the inheritance diagram for commands:

LogicCommandClassDiagram

Figure 4.1.1 : Inheritance diagram for commands

As you can see from the diagram, UndoableCommand adds an extra layer between the abstract Command class and concrete commands that can be undone, such as the DeleteCommand. Note that extra tasks need to be done when executing a command in an undoable way, such as saving the state of the address book before execution. UndoableCommand contains the high-level algorithm for those extra tasks while the child classes implements the details of how to execute the specific command. Note that this technique of putting the high-level algorithm in the parent class and lower-level steps of the algorithm in child classes is also known as the template pattern.

Commands that are not undoable are implemented this way:

public class ListCommand extends Command {
    @Override
    public CommandResult execute() {
        // ... list logic ...
    }
}

With the extra layer, the commands that are undoable are implemented this way:

public abstract class UndoableCommand extends Command {
    @Override
    public CommandResult execute() {
        // ... undo logic ...

        executeUndoableCommand();
    }
}

public class DeleteCommand extends UndoableCommand {
    @Override
    public CommandResult executeUndoableCommand() {
        // ... delete logic ...
    }
}

Suppose that the user has just launched the application. The UndoRedoStack will be empty at the beginning.

The user executes a new UndoableCommand, delete 5, to delete the 5th parcel in the address book. The current state of the address book is saved before the delete 5 command executes. The delete 5 command will then be pushed onto the undoStack (the current state is saved together with the command).

UndoRedoStartingStackDiagram

Figure 4.1.2 : State of the undoStack and redoStack after delete 5 is executed

As the user continues to use the program, more commands are added into the undoStack. For example, the user may execute add n/David …​ to add a new parcel.

UndoRedoNewCommand1StackDiagram

Figure 4.1.2 : State of the undoStack and redoStack after add n/David is executed

If a command fails its execution, it will not be pushed to the UndoRedoStack at all.

The user now decides that adding the parcel was a mistake, and decides to undo that action using undo.

We will pop the most recent command out of the undoStack and push it back to the redoStack. We will restore the address book to the state before the add command executed.

UndoRedoExecuteUndoStackDiagram

Figure 4.1.3 : State of the undoStack and redoStack after undo is executed

If the undoStack is empty, then there are no other commands left to be undone, and an Exception will be thrown when popping the undoStack.

The following sequence diagram shows how the undo operation works:

UndoRedoSequenceDiagram

Figure 4.1.4 : Sequence diagram of the undo operation

The redo does the exact opposite (pops from redoStack, push to undoStack, and restores the address book to the state after the command is executed).

If the redoStack is empty, then there are no other commands left to be redone, and an Exception will be thrown when popping the redoStack.

The user now decides to execute a new command, clear. As before, clear will be pushed into the undoStack. This time the redoStack is no longer empty. It will be purged as it no longer make sense to redo the add n/David command (this is the behavior that most modern desktop applications follow).

UndoRedoNewCommand2StackDiagram

Figure 4.1.5 : State of the undoStack and redoStack after clear is executed

Commands that are not undoable are not added into the undoStack. For example, list, which inherits from Command rather than UndoableCommand, will not be added after execution:

UndoRedoNewCommand3StackDiagram

Figure 4.1.6 : State of the undoStack and redoStack after list is executed

The following activity diagram summarize what happens inside the UndoRedoStack when a user executes a new command:

UndoRedoActivityDiagram

Figure 4.1.7 : The activity diagram describing what happens inside the UndoRedoStack when the user executes a new command

4.1.1. Design Considerations

Aspect: Implementation of UndoableCommand

  • Alternative 1 (current choice): Add a new abstract method executeUndoableCommand()

    • Pros: We will not lose any undone/redone functionality as it is now part of the default behaviour. Classes that deal with Command do not have to know that executeUndoableCommand() exist.

    • Cons: Hard for new developers to understand the template pattern.

  • Alternative 2: Just override execute()

    • Pros: Does not involve the template pattern, easier for new developers to understand.

    • Cons: Classes that inherit from UndoableCommand must remember to call super.execute(), or lose the ability to undo/redo.


Aspect: How undo & redo executes

  • Alternative 1 (current choice): Saves the entire address book.

    • Pros: Easy to implement.

    • Cons: May have performance issues in terms of memory usage.

  • Alternative 2: Individual command knows how to undo/redo by itself.

    • Pros: Will use less memory (e.g. for delete, just save the parcel being deleted).

    • Cons: We must ensure that the implementation of each individual command are correct.


  • Aspect: Type of commands that can be undone/redone

  • Alternative 1 (current choice): Only include commands that modifies the address book (add, clear, edit).

    • Pros: We only revert changes that are hard to change back (the view can easily be re-modified as no data are lost).

    • Cons: User might think that undo also applies when the list is modified (undoing filtering for example), only to realize that it does not do that, after executing undo.

  • Alternative 2: Include all commands.

    • Pros: Might be more intuitive for the user.

    • Cons: User have no way of skipping such commands if he or she just want to reset the state of the address book and not the view.

    • Additional Info: See our discussion here.


Aspect: Data structure to support the undo/redo commands

  • Alternative 1 (current choice): Use separate stack for undo and redo

    • Pros: Easy to understand for new Computer Science student undergraduates to understand, who are likely to be the new incoming developers of our project.

    • Cons: Logic is duplicated twice. For example, when a new command is executed, we must remember to update both HistoryManager and UndoRedoStack.

  • Alternative 2: Use HistoryManager for undo/redo

    • Pros: We do not need to maintain a separate stack, and just reuse what is already in the codebase.

    • Cons: Requires dealing with commands that have already been undone: We must remember to skip these commands. Violates Single Responsibility Principle and Separation of Concerns as HistoryManager now needs to do two different things.

4.2. Logging

We are using java.util.logging package for logging. The LogsCenter class is used to manage the logging levels and logging destinations.

  • The logging level can be controlled using the logLevel setting in the configuration file (See Configuration)

  • The Logger for a class can be obtained using LogsCenter.getLogger(Class) which will log messages according to the specified logging level

  • Currently log messages are output through: Console and to a .log file.

Logging Levels

  • SEVERE : Critical problem detected which may possibly cause the termination of the application

  • WARNING : Can continue, but with caution

  • INFO : Information showing the noteworthy actions by the App

  • FINE : Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size

4.3. Configuration

Certain properties of the application can be controlled (e.g App name, logging level) through the configuration file (default: config.json).

4.4. Google Maps Search Browser

The google maps search browser enhancement resides within the BrowserPanel. It takes in a ReadOnlyParcel 's postal code number substring of the parcel’s address and concatenates it to the back of Google Map’s search URL prefix to get a URL for the browser to load.

4.4.1. Design Considerations

Aspect: Implementation of Google Maps Search Browser

  • Alternative 1 (current choice): Change browser loadPage URL to Google Map search URL

    • Pros: Its easy to implement new methods to load a new URLs if required to display a different URL.

    • Cons: The map has no other functionality besides searching for the postal code.

  • Alternative 2 (future implementation choice): Implementing through Google Maps API

    • Pros: Makes it easier for implementing additional features that utilizes the Maps API which would be required
      in future versions of the Ark application.

    • Cons: More difficult to implement and integrate into a command line interface.

4.5. Tab change mechanism

The tab command is facilitated by the TabCommand class within logic and is an extension of the abstract class Commands. TabCommandParser first checks for valid arguments before returning a new TabCommand and it executes. A JumpToTabRequestEvent event is raised upon execution to be handled by the ParcelListPanel to display the switch the selected tab on the UI.

4.5.1. Design Considerations

Aspect: Implementation of tab command

  • Alternative 1: Changing the select command to be able to select tabs and parcels

    • Pros: Easier for users to understand what the command does by its name alone since select tab 2 or select index 2 is descriptive of the commands actions+

    • Cons: Harder to implement since it would require a large change of SelectCommand class and its related files to take in a third argument, and user would have to type additional word every select

  • Alternative 2 (current choice): Creating a new command called tab

    • Pros: Easier to implement and less words for the user to input

    • Cons: Just the word "tab" alone is not very descriptive of the commands function.

4.6. Overdue parcels popup window

The overdue parcels popup window is facilitated by the PopupOverdueParcelsWindow which extends UiPart<Region> within ui. It creates a new dialogStage which is set to always show on top of MainWindow.

A new PopupOverdueParcelsWindow is created and set to show in UiManager on start and takes in an ObservableList<ReadOnlyParcel> from logic as an argument. This popup window only shows if the method hasOverdueParcels in UiManager returns true to signify the presence of parcels with OVERDUE status in the uncompleted parcels list. Another method getNumOverdueParcels is then used to get the integer number of overdue parcels to display in the popup window.

Javafx 's animation API for PauseTransition is then used to hide the window after seven seconds.

4.6.1. Design Considerations

Aspect: When the popup window shows

  • Alternative 1 (current choice): Only at every startup of the Ark application

    • Pros: Only needs to check the condition to show the popup once and is easy to implement a single check in UiManager.

    • Cons: Only notifies users once an on startup of Ark only so users would not get any more notifications if they keep their application open constantly

  • Alternative 2: Check uncompleted parcel list after every command and show popup if overdue parcels are found

    • Pros: Users will be immediately notified of overdue parcels whenever parcel list is changed

    • Cons: May not be necessary since the user themselves would be the ones to add or edit the parcel causing the OVERDUE status, hence they would already know of the existence of these overdue parcels.

4.7. Backup Mechanism

The back up mechanism is facilitated by a backup(addressBook:AddressBookStorage) method within the StorageManager class. It supports the backup of data in Ark.

BackupSequenceDiagram

Diagram 4.7.1 : Sequence diagram describing the operation of the storageManager when it is initialized

As seen in the sequence diagram above, the backup(addressBook:AddressBookStorage) method is called when storageManager is initialised in MainApp#init(). The MainApp#init() is called when Ark launches. From the diagram above, the backup() method is called when storageManager is initialized. This backup method first checks if there is a valid save file loaded into Ark. If there is a save file loaded into Ark, the backup(addressBook:AddressBook) method will be called. Otherwise, Ark does not backup the missing save file.

To save the backup data, Ark first retrieves the backup file path by calling the getBackupStorageFilePath() method. Then, it will call the saveAddressBook(addressBook, backupStoragePath) method to save a backup of Ark at the retrived backup file path.

4.7.1. Design Considerations

Aspect: Implementation of StorageManager#backup()

  • Alternative 1 (current choice): use the saveAddressBook() method to implement logic.

    • Pros: It becomes easier to implement method rather than writing out a separate logic for backup(). It makes updates easier since enhancements to saving Ark in saveAddressBook() will also enhance backup().

    • Cons: This implementation increases the coupling of backup() and saveAddressBook() where changes in saveAddressBook() are likely to cause changes in backup() .

  • Alternative 2: Separate the implementation of backup() from saveAddressBook()

    • Pros: Reduced coupling of saveAddressBook() and backup() and allows the backup file to be saved at a different location from the main save file. This prevents the backup file from being corrupted if the folder of the main save file becomes corrupted.

    • Cons: More tedious to implement and maintain backup() since enhancements to the saving feature has to be implemented in both saveAddressBook() and backup()


Aspect: Trigger to execute the backup mechanism

  • Alternative 1 (current choice): Automatically backup data on launch.

    • Pros: This implementation ensures that the if the user corrupts the data of Ark during a session. The user will be able to revert to the start of the session, which is likely to be a functional copy of his original save file.

    • Cons: This does not give the most recent copy of the data of the Ark if many changes were made in a single session.
      1* Alternative 2: Backup data every few minutes

    • Pros: Provides a very recent copy of the data on Ark.

    • Cons: More tedious and difficult to implement. User may also be running another process at that point of time. This could cause a bottleneck if there is a lot of data to be saved, and multiple backup calls will be queued one after the other if the previous backup process is called even before the current one has finished running.

  • Alternative 3: Backup data after a fixed number of UndoableCommand.

    • Pros: Provides a very recent copy of the data on Ark.

    • Cons: More tedious and difficult to implement. Difficult to determine the optimal amount of data to restore. If the corruption of the data is caused by a series of commands, it becomes difficult to provide reasonable assurance that the backup file provides a functional copy of the data of Ark.


Aspect: Case: Backup if main storage file is not present

  • Alternative 1 (current choice): Ark does not backup if it cannot read the main storage file

    • Pros: Backup data will not be overwritten in the event that Ark is not able to read the designated save file for reasons such as the save file being corrupted/missing.

    • Cons: Additional overhead to check if Ark is able to read the save file.

  • Alternative 2:Back up even if the main storage file does not exist or cannot be read by Ark.

    • Pros: Less overhead needed to check if Ark is able to read the save file.

    • Cons: Backup data could be overwritten in the event the designated save file is corrupted/missing.

4.8. Import Mechanism

To use this command, you can type import and the name of your file into the CommandBox. e.g. import ark_save

The import mechanism allows users to import parcels from valid storage files stored in a .xml format. This mechanism allows users to add multiple parcels stored in the imported storage file into the running instance of Ark. This mechanism is facilitated by the readAddressBook() method within AddressBookStorage() to load the parcels stored in the storage file and the ModelManager#addAllParcels method to add the parcels in the storage file into the running instance of Ark.

Since the import mechanism modifies the data stored in Ark, it should be an extension of the UndoCommand. Thus, it inherits from the UndoableCommand interface rather than inheriting direclty from the Command interface.

The following sequence diagram describes the sequence of events that occur when you enter 'import ark_save' into the CommandBox:

ImportSequenceDiagram

Figure 4.8.1 : Sequence diagram describing the operation of import when it is executed

As seen in the sequence diagram above, the command is first parsed to create an ImportCommandParser. This parser takes the arguments of the import command ("ark_save") as the name of the file to import and converts it to a full file path string ("./data/import/ark_save.xml") to locate the file to import. Thereafter, it loads the file to import into Ark and reads the data. This returns a list of parcels that are used in create an ImportCommand.

When the command is executed, the following sequence of events take place:

ImportCommandExecutionFrame

Figure 4.8.2 : Reference frame for the execution of the Import Command

As seen in the diagram above, when the command is executed, the executeUndoableMethod methods calls ModelManager#addAllParcels method. In this method, all unique parcels are added into the running instance of Ark. If the parcel is not unique such that it will create a duplicate parcel in the current instance of Ark, the parcel is ignored and the process continues until the last parcel has been added.

The file to be imported has to be stored in the ./data/import folder. i.e. calling import ark_save will import the file ./data/import/ark_save.xml.
If the user enters a file name that contains characters other than alphanumeric characters or imports a file that is not in a .xml format, the command will throw an Exception.
The ImportCommand will only add non-duplicate parcels. Duplicate parcels are ignored.
If all the parcels to be imported into Ark are duplicates, then no parcels are imported and an Exception is thrown.
If the file to import is missing or empty, a CommandException will be thrown

4.8.1. Design Considerations

Aspect: Implementation of ImportCommand

  • Alternative 1 (current choice): using readAddressBook() to implement the logic ImportCommand**

    • Pros: It becomes easier to implement method rather than writing out a separate logic to import files. It makes updates easier since enhancements to readAddressBook() will also enhance the import command such as more supported save file formats.

    • Cons: This implementation increases the coupling of the readAddressBook() and ImportCommand such that changes in readAddressBook() is likely to cause a change in ImportCommand.

  • Alternative 2: Implement a parsing logic for ImportCommand.

    • Pros: Reduced coupling of readAddressBook() and ImportCommand. This gives the developers more freedom on adding more file formats that can be imported.

    • Cons: More tedious to implement and maintain ImportCommand since enhancements to the readAddressBook() feature has to be manually implemented in ImportCommand as well.


Aspect: Arguments to import files

  • Alternative 1 (current choice): Imports save files from only one location

    • Pros: User will only store his save files at one location, he will not store them at random locations and lose track of them. User only has to type the name of the file and does not need to type the full file path to locate the file. i.e. the user does not need to type ./data/import/Ark.xml.

    • Cons: The user has restrictions on where he can import files from.

  • Alternative 2: User can load the files from any directory

    • Pros: Allows user to import from his own archived folders anywhere in this computer.

    • Cons: More tedious for the user to type in the full file path to locate the .xml file that he wants to import.


Aspect: Allowed file names that can be imported

  • Alternative 1 (current choice): File Names can only contain alphanumeric and underscore characters and be in the .xml format.

    • Pros: Users need to constraint their file naming to contain more semantic names rather than having non-alphanumeric or non-underscore characters in their naming of Ark save files.

    • Cons: The user has restrictions on the file naming conventions he can use to name the save files that he wants to import.

  • Alternative 2: No file name check

    • Pros: Allows user to name his files following any conventions and be successfully imported into Ark.

    • Cons: Makes Ark vulnerable to simple directory traversals where user can access files outside the data/import/ directory.

4.9. Tab autocomplete mechanism

The tab autocomplete mechanism is facilitated by the autocompleter package. The structure of the autocompleter package can be seen in the class diagram below:

AutoCompleterClassDiagram

Figure 4.9.1 : Class diagram of the autocomplete package

The role of the CommandBoxParser Class is to parse the text in the CommandBox to extract commands and arguments as well as to find missing prefixes.

The role of the AutocompleteCommand Enum is to keep track of the current command that the Autocompleter recognizes.

The rote of the AutocompleteState Enum is to keep track of the current state of the Autocompleter.

The Autocompleter class is the main entry point into the package. An instance of the Autocompleter class is instantiated inside the CommandBox class on start up. Inside the CommandBox, an event listener is attached to the TextField which calls the updateAutocompleter method whenever the text inside it is changed. The updateAutocompleter method then calls the updateAutocompleter method in the Autocompleter which updates the state of the Autocompleter according to the diagram below:

AutoCompleteStateActivityDiagram

Figure 4.9.2 : Activity diagram of the updateAutocompleter method

Besides updating the state, the updateState method also updates the possibleAutocompleteOptions list. In the case where there are multiple commands available, this will contain all the possible options. In the case where multiple prefixes are available, this will contain the missing prefixes. These options are accessed using the resultIndex which is either incremented with wrap-around or reset depending on the state of the Autocompleter when autocomplete is called.
The countingIndex is used to keep track of the index field for commands that need it. Its maximum size is the size of the current ActiveList in the model. It is either incremented with wrap-around or reset depending on the state of the Autocompleter when autocomplete is called. When tab is entered by the user, the autocomplete method is called through the processAutocompelete in the Command box which then updates the text field according to the diagram below.

AutoCompleterAutocompleteActivityDiagram

Figure 4.9.3 : Activity diagram of the autocomplete method

4.9.1. Design Considerations

Aspect: autocomplete interface

  • Alternative 1 (current choice): A unix like tab auto-completion mechanism that allows users to cycle through options.

    • Pros: More intuitive and non-intrusive interface, which improves user experience.

    • Cons: Harder to implement, the whole autocompleter would be built from the ground up.

  • Alternative 2: A drop down box that gives users suggestions on the options they have.

    • Pros: Can be easily implemented by using a ComboBox in JavaFX.

    • Cons: Highly intrusive and isn’t as intuitive as a tab autocomplete. The ComboBox response time might also be too slow for people who type fast.

Aspect: Implementation of autocomplete

  • Alternative 1 (current choice): Create a new Autocompleter class to implement autocomplete and its helper functions.

    • Pros: Single Responsibility Principle (SRP) is maintained

    • Cons: More tedious to implement and test since the feature is implemented in both Autocompleter and CommandBox. Also creates coupling between the Autocompleter and CommandBox.

  • Alternative 2: Implement autocomplete inside CommandBox

    • Pros: Easier to test since CommandBoxTest has already been set up and implemented.

    • Cons: CommandBox class now has multiple responsibilities, which violates SRP.

4.10. Tracking Number Field

Parcels have tracking numbers for delivery vendors to keep track of the parcels that they send out on a daily basis. This feature is important because a single person can have many parcels belonging to him. Tracking numbers are used to differentiate between the different parcels that are going to be delivered to the same person. Tracking numbers also serve as a better way of narrowing down and pinpointing parcels of interest since these numbers are likely to be more unique than names in a localized region.

Presently, the Tracking Number Field only has support for Registered Article tracking numbers belonging to SingPost. You can read more about their Registered Article tracking number here.

4.10.1. Design Considerations

Tracking Numbers implementation.

  • Alternative 1 (current choice): Ark allows duplicate TrackingNumber entries.

    • Pros: In the event that the number of parcels in the users' inventory exceeds the number of possible TrackingNumber entries, the user will still be able to add the parcel into Ark. There has been instances where tracking numbers were reused. Moreover, different delivery companies have different policies on how the tracking numbers` are used. Therefore, it is difficult to implement a general policy for TrackingNumber entries.

    • Cons: Less intuitive to users.

  • Alternative 2: Ark only allows non-duplicate TrackingNumber entries.

    • Pros: More intuitive for users.

    • Cons: Impossible to add parcel with duplicate entry even if the parcel does have that specific Tracking Number. This issue can occur during festive periods such as Christmas when the number of parcels can exceed the number of TrackingNumber entries.

4.11. Postal Code Field

The postal code field is represented using the PostalCode class. The PostalCode field is implemented as part of the Address class. The PostalCode class stores the postal address the address text. It only accepts values of s or S followed by 6 digits. The PostalCode will generate a String to query Google Maps when the select command is executed or a when a parcel is selected.

Presently, the PostalCode field still does a very relaxed validation and does not completely ensure that the postal code exists even though it might meet the criteria above. The team is working on producing a database of postal codes in Singapore by querying the Google Maps Distance Matrix API. In the meantime, it is assumed that users will enter the correct postal code.

4.11.1. Design Considerations

Implementation of Postal Code

  • Alternative 1 (current choice): Postal Code is designed as a part of the Address class.

    • Pros: This composition relationship is more intuitive. If an Address is deleted, its corresponding PostalCode is also deleted.

    • Cons: -

  • Alternative 2: Separate the PostalCode class from the Address class

    • Pros: -

    • Cons: When an Address is deleted, its corresponding PostalCode has to be searched and deleted as well. This results in more overhead.


Valid inputs to the PostalCode class

  • Alternative 1 (current choice): `Postal code accepts postal district codes above 80. (first two digits of postal code)

    • Pros: This ensures that when new postal code districts are added into Singapore, the user will be able to add the postal codes from the new postal code district without receiving an error.

    • Cons: The user might enter postal codes that belong to a non-existent district e.g. S810000

  • Alternative 2: Reject postal codes with postal district codes above 80.

    • Pros: The user will have a stricter validation of his postal code.

    • Cons: If a new postal district is added, e.g. 81, and there is parcel that has a postal code belonging to the district, Ark will reject that parcel from being entered,

4.12. Status field

Status represents the current stage of delivery that a parcel is at. As seen in the class diagram below, Status implements an Enumeration interface and it has the four possible values:

width:

Figure 4.12.1: Status Class Diagram

The following are the descriptions for the four possible values of Status:

Status Description

PENDING

This means that the parcel has not been delivered and has not passed the date it is supposed to be delivered by.

DELIVERING

This means that the parcel is currently working being delivered to its destination address.

COMPLETED

This indicates that the parcel has been successfully delivered to its destination.

OVERDUE

This state indicates that the parcel has not been delivered and has passed its due date.

As seen in the class diagram, the getInstance() method retrieves the static instance of Status based on the status String input. For example, getInstance("pending") will return the PENDING Status. Additionally, Status is updated automatically when a parcel is edited or added. The Status of parcels in Ark will also be updated when Ark first launches. This is done through the getUpdatedInstance(s : Status, d : DeliveryDate) method and the overloaded method getUpdated(d : DeliveryDate) method.

The automatic Status update updates based on the comparison of today’s date to the DeliveryDate object given as the parameter of getUpdatedStatus(). If today’s date is after the date indicated in the DeliveryDate object, the method will return an OVERDUE Status. Otherwise, it will return a PENDING Status. The Status update only works for Status values of PENDING and OVERDUE. COMPLETED and DELIVERING Status are not updated.

4.12.1. Design Considerations

Implementation of Status

  • Alternative 1 (current choice): Status implements an Enumeration interface.

    • Pros: Status has a fixed number of values. The user should also not be allowed to create new Status objects. This also standardizes the naming conventions used to describe the same delivery status in Ark.

    • Cons: Less options for the user to alter the Status values

  • Alternative 2: Allow the user to define any Status they wish.

    • Pros: Users have more versatility on naming conventions

    • Cons: It becomes more difficult to import data files since different users may use different terminologies to describe the same Status of the parcel.


Updating of Status

  • Alternative 1 (current choice): Separate Status update from retrieving an instance of Status

    • Pros: By separating the update and retrieval, we are using the Separation of Concerns Principle, getInstance() checks if the String input is a valid Status and returns it. On the other hand, getUpdatedInstance() receives a valid Status and returns an updated Status with respect to the DeliveryDate provided as a parameter. Easier to test these methods and integrate the automatic Status update into the codebase.

    • Cons: More overhead.

  • Alternative 2: Update Status in getInstance().

    • Pros: Less overhead and more intuitive.

    • Cons: More tedious to code because a DeliveryDate object has to be instantiated before user is able to retrieve an updated Status.

4.13. Delivery Date field

Delivery Date is used to indicate the delivery date that the parcel must be delivered by. The dates are only accepted if they are in the valid format DD-MM-YYYY or understandable by Ark.

Ark is able to recognise various forms of dates as shown in the table below but the dates in the Ark are formatted as DD-MM-YYYY. However, invalid inputs such as a phone number or symbols still will be rejected.

Current date as of writing is 12 November 2017.

User input Date parsed by Ark

01-01-2017

01-01-2017

01/01/2017

01-01-2017

01.01.2017

01-01-2017

01-01-17

01-01-2017

First day of 2017

01-01-2017

The day before yesterday

10-11-2017

Yesterday

11-11-2017

Today

12-11-2017

Tomorrow

13-11-2017

The day after tomorrow

14-11-2017

Three days from now

15-11-2017

Four days later

16-11-2017

Seventeenth of November

17-11-2017

This Friday

17-11-2017

Next Friday

24-11-2017

Christmas Eve

24-12-2017

A week before Christmas Eve

17-12-2017

A year from now

12-11-2018

Friday of the second week of January

Query too complicated, date defaults to today

123456789

Invalid date error shown

!@#$%^&*()

Invalid date error shown

The parcel list is maintained in sorted order by comparing their delivery dates, with the earliest on top.

The following sequence diagram shows how the delivery date is parsed to PrettyTime's parser:

DeliveryDateSequenceDiagram

Figure 4.13.1 : Sequence diagram describing the parsing of delivery date when edit 1 d/today is executed

As seen in the sequence diagram above, a request comes in to ParserUtil to parse the delivery date. A new DeliveryDate is then created and within it we instantiate a SimpleDateFormat object with the desired date format and an instance of PrettyTimeParser. We then request for PrettyTimeParser to parse the string today and subsequently pass it’s result into our SimpleDateFormat to format our date in the way we’ve defined, dd-MM-yyyy. After the date has been formatted, we store it within the DeliveryDate object to be returned to ParserUtil and subsequently returned to whichever method which called it.

4.14. Tags Field

Tags are used to indicate how the parcel should be handled. The Tags field can contain one or more of the following Tag:

Tag Description

FROZEN

This means the parcel should be refrigerated as its contents are temperature sensitive.

FLAMMABLE

This means that the parcels' contents are highly flammable and should be kept away from heat.

HEAVY

This indicates that the parcel is heavy and may require additional manpower to deliver.

FRAGILE

This state indicates that the parcels' contents can be broken easily and requires additional care when handling.

4.14.1. Design Considerations

Implementation of Tag

  • Alternative 1 (current choice): Tag implements the Enumeration interface.

    • Pros: Tag`s has fixed values. The user should also not be allowed to create new `Tag objects.

    • Cons: Less options for the user to alter the Tag values

  • Alternative 2: Allow the user to define any `Tag`s they wish.

    • Pros: Users have more versatility on naming conventions

    • Cons: It becomes difficult for delivery personnel to keep track of the tags since different personnel might use different tag names to refer to the same tag.

4.15. Maintain sorted mechanism

AddParcelSdForLogic

Figure 4.15.1 : Adding Alice to Ark, maintainSorted is actually called and returns void.

The list of parcels in Ark is maintained to be always in sorted order according to delivery dates, with the earliest being on the top. This is so that the user will be able to look at the more pertinent deliveries.

The list is sorted whenever a parcel is added or edited. This is because these commands are the ones that might possibly cause the new parcel to be placed in the wrong position.

Ark has two tabs, one for uncompleted parcels, the other for completed parcels. Whenever add and edit commands are executed, the newly added or edited parcel gets selected. If the status of the newly added or edited parcel is not on the current active list, a tab switch needs to happen. This is taken care off by the selection mechanism within the Model Manager class.

4.15.1. Design Considerations

Aspect: Implementation of maintainSorted

  • Alternative 1 (current choice): Constant sort the list of parcels whenever there is a change that potentially could disrupt the order of the list.

    • Pros: Intuitive and guarantees that list is sorted in the right order

    • Cons: Many commands have to be changed

  • Alternative 2: Insert the new / edited parcel to fit into the sorted list.

    • Pros: Use less computation as the list of parcels is already sorted.

    • Cons: More difficult to implement as we’ll need to implement our own sorting algorithm as opposed to just using the built in sorting methods.

4.16. ArkBot: Telegram Bot Interface for Ark

ArkBot is written using TelegramBots, a Java library written by rubenlagus to create bots using Telegram Bots API.

At present the following commands have an equivalent in ArkBot: add delete list find undo redo help. ArkBot also has the added functionality of complete which is merely a wrapper around the edit command to mark parcel deliveries as complete. This is especially useful for our delivery man.

Like all Telegram Bots, each command must be prefixed with a / character. So if I were to want to trigger the help command, I would send /help to ArkBot.

At present, all messages and commands to ArkBot are sent directly to Ark where they are processed and the commands and arguments are formatted as Ark commands and subsequently executed.

If we enter the complete command into ArkBot without any parameters, we enter listen mode. In listen mode, ArkBot is waiting for a QR to be sent to be analysed. The image is then downloaded and using the zxing barcode scanning library for Java, the information is unwrapped and parsed into the edit command to change the status of the parcel to COMPLETED.

4.16.1. Design Considerations

Aspect: Implementation of ArkBot

  • Alternative 1 (current choice): Parse the arguments from the user into various commands as needed. If there any errors that surface, reply user with default error message.

    • Pros: Functions of commands on Ark remain the same, reusing current implementation

    • Cons: Error catching is difficult, it is difficult to test and slower as information is handle by many parties.

  • Alternative 2: Program each command from the Bot to directly interface with Model and Logic Managers on Ark

    • Pros: Quicker and more director way of communication. Less reliant on Ark commands.

    • Cons: More difficult to implement as we’ll need to implement our own version of all the command on Ark.

5. Documentation

We use asciidoc for writing documentation.

We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting.

5.1. Editing Documentation

See UsingGradle.adoc to learn how to render .adoc files locally to preview the end result of your edits. Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc files in real-time.

5.2. Publishing Documentation

See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.

5.3. Converting Documentation to PDF format

We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.

Here are the steps to convert the project documentation files to PDF format.

  1. Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the docs/ directory to HTML format.

  2. Go to your generated HTML files in the build/docs folder, right click on them and select Open withGoogle Chrome.

  3. Within Chrome, click on the Print option in Chrome’s menu.

  4. Set the destination to Save as PDF, then click Save to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

chrome save as pdf

Figure 5.3.1 : Saving documentation as PDF files in Chrome

6. Testing

6.1. Running Tests

There are three ways to run tests.

The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies.

Method 1: Using IntelliJ JUnit test runner

  • To run all tests, right-click on the src/test/java folder and choose Run 'All Tests'

  • To run a subset of tests, you can right-click on a test package, test class, or a test and choose Run 'ABC'

Method 2: Using Gradle

  • Open a console and run the command gradlew clean allTests (Mac/Linux: ./gradlew clean allTests)

See UsingGradle.adoc for more info on how to run tests using Gradle.

Method 3: Using Gradle (headless)

Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.

To run tests in headless mode, open a console and run the command gradlew clean headless allTests (Mac/Linux: ./gradlew clean headless allTests)

6.2. Types of tests

We have two types of tests:

  1. GUI Tests - These are tests involving the GUI. They include,

    1. System Tests that test the entire App by simulating user actions on the GUI. These are in the systemtests package.

    2. Unit tests that test the individual components. These are in seedu.address.ui package.

  2. Non-GUI Tests - These are tests not involving the GUI. They include,

    1. Unit tests targeting the lowest level methods/classes.
      e.g. seedu.address.commons.StringUtilTest

    2. Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
      e.g. seedu.address.storage.StorageManagerTest

    3. Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
      e.g. seedu.address.logic.LogicManagerTest

6.3. Troubleshooting Testing

Problem: HelpWindowTest fails with a NullPointerException.

  • Reason: One of its dependencies, UserGuide.html in src/main/resources/docs is missing.

  • Solution: Execute Gradle task processResources.

7. Dev Ops

7.1. Build Automation

See UsingGradle.adoc to learn how to use Gradle for build automation.

7.2. Continuous Integration

We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.

7.3. Making a Release

Here are the steps to create a new release.

  1. Update the version number in MainApp.java.

  2. Generate a JAR file using Gradle.

  3. Tag the repo with the version number. e.g. v0.1

  4. Create a new release using GitHub and upload the JAR file you created.

7.4. Managing Dependencies

A project often depends on third-party libraries. For example, Address Book depends on the Jackson library for XML parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives.
a. Include those libraries in the repo (this bloats the repo size)
b. Require developers to download those libraries manually (this creates extra work for developers)

8. Known Bugs

8.1. Header scaling bug

Currently, the headers for the Parcel list do not scale with it when the window size is changed, a fix for it is in the works and is expected to be out in v1.6.

8.2. Redo command bug

If you find (eg find Roy), then do a command (eg delete 1), then go back to the list, then undo and redo, the wrong person will be deleted. This bug is from the original address book. A fix for it is in the works and is expected to be out in v1.6

Appendix A: User Stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​

* * *

new user

see usage instructions

refer to instructions when I forget how to use the App

* * *

ongoing user

have a backup of my addressbook data

restore my addressbook if the storage file becomes corrupted

* * *

user

add a new parcel

* * *

user

delete a parcel

* * *

user

find a parcel by name

locate details of parcels without having to go through the entire list

* * *

user

the browser to automatically search for the address of the selected parcel in Google Maps

so that I can automatically get information on how to get to an address automatically, on click.

* * *

delivery company

be able to keep track of my deliveries

deliver the packages on time

* * *

delivery company

be alerted for any deliveries to be done today

deliver the packages on time

* * *

delivery company

sort my deliveries by date

know which packages are more urgent to handle

* * *

delivery company

add a list of deliveries in one shot using Comma Separated Values

conveniently parse information from other sources

* * *

delivery company

check for deliveries close to deadline

better prepare for busy periods

* * *

delivery company

archive completed deliveries

refer to them in the future

* *

new user

to have an autocomplete for the commands

I do not need to remember the format of commands

* *

lazy user

to be notified of the most optimal path of completing my deliveries based on travelling distance

* *

lazy user

send and receive parcel details to and from other companies

minimize the amount of data inputs

* *

forgetful user

be reminded of a parcel’s delivery date (if valid)

in case I forget the date

* *

forgetful user

view daily deliveries

keep track of daily deliveries

* *

busy user

add and remove tasks

use addressbook as a task manager

* *

user

store the sender and receiver addresses

use these addresses as destinations/sources of my deliveries

* *

user

share details with contacts with a specific tag

minimize chance of someone else seeing them by accident

* *

user

assign contacts and locations to tasks

link my tasks with people and places

* *

user

assign an expiry date to tasks

tasks are deleted automatically

* *

user

filter parcels by tags

view specific parcels that are assigned with specific tags

* *

user

filter tasks according to location

be notified of deliveries I have at a specific location

* *

user

retrieve my exact location on my device

remember the current address and store my location

* *

user with a changing schedule

edit created tasks

change the details of task

* *

delivery man

be able to check the status of my deliveries on the go

* *

delivery man

be able to update the status of my deliveries on the go

* *

delivery man

be able to check the address of the delivery I have to make on the go

* *

delivery man

generate deliver route based on my list of deliveries

know schedule for the day

* *

delivery man who travels a lot

to know the shortest distance from one contact’s address to another

* *

delivery man who travels a lot

set a reference location

find the shortest distance from my reference location to a parcel’s delivery location

*

new user

input instructions into a chatbot interface

I do not need to remember the format of commands

*

user with many parcels in the address book

sort parcels by name

locate a parcel easily

Appendix B: Use Cases

(For all use cases below, the System is the AddressBook and the Actor is the user, unless specified otherwise)

Use case: Delete parcel

MSS

  1. User requests to list parcels

  2. Ark shows a list of parcels and maximizes the ParcelListPanel in the MainWindow UI

  3. User requests to delete a specific parcel in the list

  4. Ark deletes the parcel

    Use case ends

Extensions

  • 2a. The list is empty

    Use case ends

  • 3a. The given index is invalid

    • 3a1. Ark shows an error message.

      Use case resumes at step 2

Use case: Add parcel

MSS

  1. Use enters add command with the fields: name, tracking number, email, phone number, delivery date, delivery status and tags.

  2. Ark validates that fields are correct.

  3. Ark adds parcel

    Use case ends

Extensions

  • 2a. Ark detects errors in some fields.

    • 2a1. Ark shows an error message.

      Use case ends

  • 1a. The user does not input an email.

    • 1a1. Ark adds parcel with NIL in the email field.

      Use case ends

  • 1b. The user does not input a phone number.

    • 1b1. Ark adds parcel with NIL in the phone number field.

      Use case ends

  • 1c. The user does not input a status.

    • 1c1. Ark adds parcel with PENDING in the status field.

      Use case ends

Use case: Add parcel by prompt

MSS

  1. User requests to add parcels without further details

  2. Ark prompts user to input parcel identification number of parcel to add

  3. User inputs identification number as requested

  4. Ark prompts user to input name of recipient of parcel to add

  5. User inputs name of recipient as requested

  6. Ark prompts user to input phone number of recipient of parcel to add

  7. User inputs phone number as requested

  8. Ark prompts user to input email of recipient of parcel to add

  9. User inputs email as requested

  10. Ark prompts user to input delivery address of parcel to add

  11. User inputs address as requested

  12. Ark prompts user to input tags of parcel to add

  13. User inputs tags as requested [optional]

  14. Ark adds parcel

    Use case ends

Extensions

  • 3a. The user does not input a parcel identification number

    • 3a1. Ark shows an error message

      Use case resumes at step 2

  • 5a. The user does not input a name

    • 5a1. Ark shows an error message

      Use case resumes at step 4

  • 7a. The user does not input a valid phone number

    • 7a1. Ark shows an error message

      Use case resumes at step 6

  • 9a. The user does not input a valid email

    • 9a1. Ark shows an error message

      Use case resumes at step 8

  • 11a. The user does not input a valid address

    • 11a1. Ark shows an error message

      Use case resumes at step 10

  • 13a. The user does not input a tag

    • 13a1. Ark shows that no tag has been entered

      Use case resumes at step 14

  • 14. Ark shows error message if same parcel found

    Use case ends

Use case: Understanding Delivery Dates

MSS

  1. User adds a parcel with valid inputs and with today as input after delivery date prefix d/

  2. Ark recognises the intent

  3. Ark adds parcel with the current date on the user’s machine

    Use case ends

Extensions

  • 1a. The user inputs an more complicated date query such as the week before christmas eve

    • 1a1. Ark recognises the intent

    • 1a2. Ark adds parcel with the date 17-12-2017, with the year being the current year

      Use case ends

  • 1b. The user inputs an invalid date query such as pen pineapple apple pen

    • 1b1. Ark does not recognise the intent

    • 1b2. Ark shows an error message

      Use case ends

Use case: Upload image of Parcel from local files

MSS

  1. User requests to list parcels

  2. Ark shows a list of parcels and maximizes the ParcelListPanel in the MainWindow UI

  3. User requests to upload image of a specific parcel in the list

  4. Ark prompts for location of image

  5. User inputs file path

  6. Ark updates image

    Use case ends

Extensions

  • 2a. The list is empty

    Use case ends.

  • 6a. The file path given is invalid

    • 6a1. Ark shows an error message

      Use case resumes at step 4

  • 6b. The file type of file given is invalid

    • 6b1. Ark shows an error message

      Use case resumes at step 4

Use case: Set user reference location

MSS

  1. User requests to set reference location

  2. Ark updates reference location

    Use case ends

{More to be added}

Appendix C: Non Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 1.8.0_60 or higher installed.

  2. Should be able to hold up to 1000 parcels without a noticeable sluggishness in performance for typical usage.

  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.

  4. Each Command should take at most 1 second to finish execution.

  5. Should be able to handle any valid or invalid user input.

  6. Should back up data inside the address book each time the user makes changes to the data.

  7. Commands that do not require internet connection should still work when the user is not connected to the internet.

  8. Should come with automated unit tests.

  9. A new user should be able to use basic commands like add and delete without needing to refer to the help window after their first time using the application.

  10. Should allow the user to upload images of any mainstream image format.

  11. Hash String of the users personal contact information should only be made up of alphanumeric characters.

  12. Should update the map automatically when the user changes their starting location.

{More to be added}

Appendix D: Glossary

Mainstream OS

Windows, Linux, Unix, OS-X

Appendix E: Product Survey

Table 1. Swift, reviewed by A. Pen Gwyn

Pros

Cons

Clean UI

Cannot keep track of how parcel is handled e.g Fragile

Automated dispatching

Expensive

Proprietary batching algorithm

Table 2. Parcel Management Software, reviewed by P. Tato

Pros

Cons

Able to keep track of large amounts of data

Poor UI

Fast and Reliable

Cannot add multiple parcels quickly

Able to generate delivery routes

Table 3. Journey, reviewed by John Prodman

Pros

Cons

Clean and Intuitive UI

Slow response time

Automated delivery scheduling